Quote:
For example, no one does in house physics anymore. They license an external physics engine, because it is cheap, easier, and more powerful than what they could do internally. Most of these off the shelf middlewares and engines are cross platform between PC and Xbox at a minimum. The PC is along for the ride (well not really, the PC is the development playground for a lot of the technologies.). |
1. If you've used Windows on dual CPU, you'll know if FEELS better. I've left my dual CPU desktop for this single CPU laptop, and the lags and stalls I get in the GUI are annoying now I know they don't have to occur. Very very very looking forward to dual core laptop.
2. My work has thousands of PCs, and all of them are top spec, and all of them run 10 to 15 business apps at once for the users to do their work. Dual core will help them heaps - the only reason they're not dual CPU now is the $$$. |
Yep, multi-processor for multiple apps is really nice. Inter-thread communication is fast and inter-process communication (particularly when the processes are on different processors) is slow - but there isn't much cross-processor communication going on, so it doesn't matter.
There's some ugliness in the winnt cross-processor communication model in which, basically, all processors but one are stopped and their queues drained - enough overhead even without the stop/start that it made sense for msoft to produce uniprocessor and multiprocessor HALs, so single processor systems could avoid it. Maybe they've improved things - or maybe it doesn't matter... |
max - CELL is 9 "cores", 8 SPEs and 1 power architecture cpu. The SPEs do most of the work, but are not fully general purpose, think of them as more DSPs on steriods. Still very useful for a lot of things in games (AI, physics, etc.) The power chip does the delegation of tasks though it is a proper processor and can do processing if required.
Quote:
Quote:
You didn't answer my question though aaron, do you work in games? How much industry experience of this do you have? |
Sorry - Cells and SPEs are... what?
Architecture for one of the game boxes out there? Definitely not claiming to be a game designer (or even a gamer) - don't even know the acronyms... |
Personally, I wouldnt care if I lost a few (even 5-10) fps in a game if windows ran more peppy. A worthy trade off IMO.
|
Quote:
SPE is one of the elements of the cell - the "synergistic processing element". Basically a fancy name for the DSP-like cores in the CELL. Plenty of info on the net if you're interested in more details. |
All times are GMT -5. The time now is 02:12 AM. |
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
(C) 2005 ProCooling.com If we in some way offend you, insult you or your people, screw your mom, beat up your dad, or poop on your porch... we're sorry... we were probably really drunk... Oh and dont steal our content bitches! Don't give us a reason to pee in your open car window this summer...