Quote:
Originally Posted by #Rotor
what good will a lot of surface area do you, if you have a nice and thick boundary lair coving it .
Surface area should be the result of a design that takes water velocity (read potential turbulence) and turns it into turbulence.... the water's velocity is useless, if you don't do something with it.... and without a turbulence inducing design. you might as well have a hydrofoil for a block.... minimum drag, maximum flow...
The myth is this instance, as it was for so long, is that a block will perform well if it can let a lot of water through it fast....then explain the strangeness of the fact that a maze1 has nothing on one of Cathar's beauties, i'm pretty sure the maze1 kicks it's ass on the flow-rate scores... not so...
the reason is simple... it's not how much you flow, it's what you do with that flow, that will make your block work well.
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heh, I missed your post
I liked reading that
my recollection of the word turbulence is an airplane going through some rough weather.
and I was more commenting on the healthy combination of water velocity and surface area. Much of it also has to do with, I suppose you can call it sloshing, where a larger percentage of the water molecules are actually exposed to the copper surface, and I guess that is where the constant reference to turbulence comes in, but now I entering the realm where I have no idea of what I'm talking about. Oh, wait. I entered that when I started this thread. No, when I joined pro-cooling. Now I remember why there was such a long period of time during which I refrained from posting.
lol