Quote:
Originally Posted by Cathar
I did, and still do, have prototypes here whereby I implemented a more "classical" jet impingement block, meaning cups that were large enough in relation to both the jet size, and jet offset from the base. Still cup based, but the cups were much larger to a point where the equations worked out that the jet impingement activity should be forming properly, and "h" was maximised.
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As stated
here, tend to think of in terms "vectorial change in coolant velocity" with impingement being a special case, for which Flomerics allows some fumble(do like the term Cathar) numbers to be used
Quote:
Originally Posted by Cathar
In order to make it all fit, there weren't that many jets/cups (~20) and over a slightly larger area than the Cascade covers. Jet velocity was much higher than for a Cascade, and the block was a lot more restrictive. Increased bp thickness (to 1.8mm) to "compensate" for variations in h that occur with the radial distance from the jet center.
End result was something that only basically matched the White Water, even at lower flow rates where the thicker bp should've helped it out.
I tried a number of variations on the "classical" impingement theme, and was basically unable to match a Cascade, and certainly not with anything like the low (in comparison) pressure drop that the Cascade/SS has.
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Here we have the h(conv.coeff) relation with
h(effective) problem .There are several
Colour
Ful
Displays(Deeppow's terminology?) in the forums. However non appear to cover a range of h{conv coeff) and the h{conv coeff) used are unspecified or(in my view) unrealistic.
With the exception of channels, where I use Kryotherm, my beermat approach is totally inadequate for this problem
May be Groth can have an impact here.
Will keep unraveling and then re tangling.
Tis Friday and nearly pub time.
Edit: Added link and colour.