Quote:
Originally Posted by Ruiner
I don't really see game devs bending over backwards to multithread anytime soon, unless Intel throws money at them to improve chip sales.
Most effort seems to go into *backwards* compatibility, not for bleeding edge stuff. A bigger install base improves game sales.
I was pleasantly surprised at how well Doom and HL downscaled to slower boxes. Take a look at the Steam hardware survey....there is a lot of old stuff there.
If multicore becomes mainstream priced by '07, expect *common* game support by '09. Sure, there will be a game or two tailored for it by next year, but probably just for showcasing the tech.
|
Your game engine doesn't support multi-processing? Well sorry about that 10+ million unit market you'll be missing.
Right now EVERY game engine is being reworked, along with every physics engine , AI, etc to support and perform well in a multi-processor enviroment. This is being driven not by the dual cores from Intel or AMD, but by the demand/requirements of the next generation console market.
Multi-core will be mainstream priced by this summer according to Intel's public roadmaps, with the vast majority of their processors sold being DC by the end of the year. In 2006 it will be hard to get a uni-core processor from either vendor.