Quote:
Originally Posted by redleader
You don't need to rework your engine to work on the new consoles. Theres nothing that says you have to use all cores. And if the cost is 3x as much for 50% better performance, the correct option may be to not use them.
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Duh, maybe I'm missing something here, but devs developting a game for the new xbox and ps really don't have a choice
but to use the additional cores. If the game was hardware intensive at all and only support a unicore architecture bye bye frame rates. Imagine Splinter Cell: Chaos All Over Again at 5FPS...
:shrug: