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Unread 04-22-2005, 05:41 PM   #39
redleader
Thermophile
 
Join Date: Jun 2001
Location: The deserts of Tucson, Az
Posts: 1,264
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Quote:
Originally Posted by Joe
YES They will be re-working console engines big time!

Read up on all the new console processors being "In Order" processors, not "Out of Order" processors like all the current ones.

Which means code wrote fro PC's and previous gen consoles will run slower than all hell on the new consoles due to the efficiency requirements for in order processors.
Games aren't generally written in assembly, so you don't need to rewrite to deal with OOO verses not OOO. From the developer's perspective, this doesn't really make a difference.

Quote:
Duh, maybe I'm missing something here, but devs developting a game for the new xbox and ps really don't have a choice but to use the additional cores. If the game was hardware intensive at all and only support a unicore architecture bye bye frame rates. Imagine Splinter Cell: Chaos All Over Again at 5FPS...
If anything, developers have shown that they'd rather get a game out on time then get a game looking well. You don't need to have amazing graphics to sell a console game. You do have to have a product before you can sell it. Rewriting a game engine to use more then one core is a tremendous undertaking that pushes up costs and development time, and given that games are generally not too limited by CPU, its one that I think many companies will not bother with. Instead they'll simply depend on the large increases in performance brought about by increased clock speed and GPU performance.
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