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Originally Posted by aaronspink
They ARE reworking them. And the middleware they are using is also being reworked. All the physics engines are now fully multi-threaded for performance. It is happening.
Aaron Spink
speaking for myself inc.
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Who said anything about physics engines?
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Actually you do need good graphics, and physics, and AI.
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"good graphics, and physics, and AI" is a relative metric. You have to be good enough to sell, and you have to do it at an acceptable cost. Thats what counts. And you don't need parallel processing to get these things, as current games demonstrate, so I don't even see what you're trying to say.
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And what idiot believes that games aren't limited by CPU? Lots of the newer games are limited by CPU.
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What are you in the 3rd grade? Restating your opinion is not an argument. Neither is name calling.
What PS3 or Xbox2 games are limited by the CPU? How much does parallelization improve this? And at what cost?