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Unread 04-23-2005, 08:53 PM   #46
Butcher
Thermophile
 
Join Date: May 2001
Location: UK
Posts: 1,064
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How many of you lot actually work in games out of interest?

Quote:
Originally Posted by aaronspink
Your game engine doesn't support multi-processing? Well sorry about that 10+ million unit market you'll be missing.
Who cares? The PC market is tiny compared to consoles and has slimmer margins anyway. Further marginalizing your target isn't going to get you any more profit. PC game makers will only bother with SMP support once it becomes economical, which it isn't. Especially since you can run a single processor game on a SMP box.

Quote:
Originally Posted by aaronspink
Right now EVERY game engine is being reworked, along with every physics engine , AI, etc to support and perform well in a multi-processor enviroment. This is being driven not by the dual cores from Intel or AMD, but by the demand/requirements of the next generation console market.
Your source on this? At least 50% of games are made cheap and quick and as long as it works and is reasonably on time and in budget they don't care. Reworking game engines is very expensive and not something people do lightly.

Quote:
Originally Posted by aaronspink
Actually you do need good graphics, and physics, and AI. And what idiot believes that games aren't limited by CPU? Lots of the newer games are limited by CPU. Physics is a big time issue in games at the moment.
Almost all games are CPU limited, console or PC. However, around 90% of games don't run real physics so saying physics is the big thing is misleading. Besides which there's more milage doing physics on the GPU than doubling up your CPU cores, GPUs are getting faster a lot more rapidly than CPUs.
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