max - CELL is 9 "cores", 8 SPEs and 1 power architecture cpu. The SPEs do most of the work, but are not fully general purpose, think of them as more DSPs on steriods. Still very useful for a lot of things in games (AI, physics, etc.) The power chip does the delegation of tasks though it is a proper processor and can do processing if required.
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Originally Posted by aaronspink
They aren't reworking them for the PC market. They are reworking them for the entirety of the market. ALL next gen platforms at multi-processor. ALL. Every one. The PC is merely along for the ride as far as games are concerned.
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Most games in production currently aren't next gen though, nor will next gen be the dominant game type being made for a few years yet - 80 million PS2s is still well worth selling to.
Quote:
Originally Posted by aaronspink
At least 100% of games are made off of game engines. The vast majority of these engines are either bought as a resource or designed internally but shared across many design teams.
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No kidding? Damn I'd never realised that in all my years of making game engines. </sarcasm>
You didn't answer my question though aaron, do you work in games? How much industry experience of this do you have?