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Unread 04-24-2005, 07:43 PM   #54
Butcher
Thermophile
 
Join Date: May 2001
Location: UK
Posts: 1,064
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max - CELL is 9 "cores", 8 SPEs and 1 power architecture cpu. The SPEs do most of the work, but are not fully general purpose, think of them as more DSPs on steriods. Still very useful for a lot of things in games (AI, physics, etc.) The power chip does the delegation of tasks though it is a proper processor and can do processing if required.


Quote:
Originally Posted by aaronspink
They aren't reworking them for the PC market. They are reworking them for the entirety of the market. ALL next gen platforms at multi-processor. ALL. Every one. The PC is merely along for the ride as far as games are concerned.
Most games in production currently aren't next gen though, nor will next gen be the dominant game type being made for a few years yet - 80 million PS2s is still well worth selling to.

Quote:
Originally Posted by aaronspink
At least 100% of games are made off of game engines. The vast majority of these engines are either bought as a resource or designed internally but shared across many design teams.
No kidding? Damn I'd never realised that in all my years of making game engines. </sarcasm>

You didn't answer my question though aaron, do you work in games? How much industry experience of this do you have?
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