Re: Well! There is a third way!
Yeah, games are the most dynamically CPU intensive.
Good point on AI, gmat.
What about real on the fly physics in games?
What is out there now, as much as they have impoved in the last few years, is still a preprogramed approximation, or simplified attempt at physics (like rag doll physics).
@LHG
Dang, need to use an acronym finder to understand what you were talking about LHG. I can barely conceive all the applicable factors in doing all three. Can't imagine trying to do them by hand!
As bobo5195 said, OCing becomes more attactive. We can always dream up new and intensive ways of taxing our CPUs.
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