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Unread 11-15-2002, 05:22 PM   #126
Bruno Facca
Cooling Neophyte
 
Join Date: Jul 2002
Location: Brazil
Posts: 70
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Lately I haven't been posting here as much as I usually did, don't think I'm slowing down the project or something like that, I'm just spending most of my time working on the block, other pieces of the "watercooling kit" or running around after people to do services for me (also for the block).

The model I was going to use for this cast was slightly irregular, one of the sides was like 1.5 or 2 degrees less inclinated than the others, there was no way to fix it so I started making a new one, the hard/time consuming part, that is the block structure itself, side walls and bottom is done, I also got the stainless steel pins that I designed (they're 12mm tall, 5mm in the bottom, 3mm in the top and 0.5mm of 6mm base on the lowest part to increase a little the contact surface so it glues firmly, it will also cause a little extra turbulence), I was making the internal divisions today when I had a new idea, since the thing is not together yet I can still make any changes I want to the inside of the block.

I tought of something to put the inlet right above the core, the advantages would be that the water under the core would be the colder water in the whole block because it just entered and the turbulence from the watter hitting the base of the block right on top of the core will also help increasing heat exchange in that area.

Everything in black (except the circles) represents walls that go from the base to the top of the block, the black circles are the pins. Number 1 is an illustration of the actual design of the block and 2 is my new idea.

These drawings were made in a hurry, took me less that 10 minutes so they're not in scale at all, the size of the pins in the drawings is too big, side walls are too thin and so on, it shouldn't matter since these drawings were only made so you can give me your opinion on my new design idea.


Pin locations could be changed in any way, for now the most important thing to discuss is the overall shape of the channels. How do you think this would perform and why? I would like to have everyone's opinion on this.

I will do a GPU version of it as soon as I have the time, I was planning on making the GPU version together with the CPU one but my time is too short so I had to give up on that for now.

@V12|V12: Hey, I expect to have them by the end of next week and yes you can still have your paintless block as I said before.

Thanks
Bruno Facca
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