I use sometimes Lightwave 3d to do rendering stuff, and up to version 7 amd beat every Intel CPU. Thanks to close collaboration of intel developers, in LW 7.5 P4's bumped performance in about 50%, now leaving Athlons in the dust. If you consider that is very easy to setup an animation that requires days to render, that difference is really big.
That's why a good SSE2 support in hammer will be more important than the 64bit thing at the beginning; The first benchmarks are going to use aplications like this, where intel has made big efforts to promote SSE2 coding. If AMD engineers do a good job with this, the main advantage of intel is going to disapear, and AMD FP strenght will shine again.
Ahh, and most gfx card drivers have SSE2 code, so games should also improve.
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