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Unread 09-09-2003, 01:29 PM   #6
pHaestus
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Yea my memory was pretty close to right. Carmack doesn't want the game running on dlls because they are insecure. So you can't use these optimizations and play on Pure servers. But the general Quake VM isnt quite as optimized for any one specific PC as compiling it would be for that architecture.

It looks to me like id just didn't feel like going back and redoing the SSE detection from AMD=3dnow and Intel = SSE to AMD K6,Athlon, Tbird=3dnow, AMD XP, TBred, Barton and Intel=SSE


Can't say as I blame them as by the time SSE-enabled AMD chips came out then Quake3 performance wasnt a concern anyway (it's already running at 200fps+)
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