Quote:
Originally posted by Brians256
On the other hand, Quake3 got a boost from the higher-bandwidth and worse latency system called Rambus. Was that not the case? Perhaps it was simply a different factor that caused the performance delta.
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If I remember rightly, those Rambus tests were done vs SDRAM with the SDRAM's latency timings set fairly high, just as one would expect to see when a company with a marketing agenda wants to push a product.
On a technical aspect, I have no real problem with RDRAM myself. It's actually a fairly good way to solve the issues that they were (and still are) trying to solve with SDRAM.
What is a little annoying though is the large amount of IP puffery that has somewhat stalled DRAM development as this area is a bit of a patent minefield.
I'm just waiting to see if IBM's MRAM technology becomes market ready in the next few years. A 6-fold reduction in latency over what we now see is a pretty nice thing to look forward to.