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Unread 10-01-2002, 02:19 AM   #26
PlawsWorth
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Well I will start with hosting your stats and when I have fixed a few minor things to my server I will install the voice and try it. //CJ

ps visit http://www.psychostats.com and check out the psychostreamer software which I will be using. think there is a word or two of how you will will forwarding the logs to my ip 212.181.150.23 Ds
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Unread 10-05-2002, 01:33 PM   #27
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General rule of thumb that you need a T1 or SDSL to run a Half-Life server with more than 6 people concurrently. It's a great idea though. I would love to endlessly 0wn all of you until you start skinning your fingers and smash your head into that monitor. Buwhahahahaha....hmmm...
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Unread 10-05-2002, 02:39 PM   #28
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ehhhhh not exactly, my 2.5/0.7 mbps adsl (Half T1 upload) handles 10 without a hitch and 16 with everyone around ~100 ping.
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Unread 10-05-2002, 05:53 PM   #29
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Godsdice:

We shall see.....................................
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Unread 10-05-2002, 06:26 PM   #30
PlawsWorth
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calc

Well, godguy, here's how I believe it might be.....

To calculate how much bandwith you will need you will have to do it something like this....

First of all ever user has a specific "rate", the max rate possible is 9999 which is 9,9kB/s, then you take 9,9/2 = 4,95kB/s which is how much the computer will send and the same amount to recieve (4,95+4,95kB/s=9,9kB/s=9999).

Iceheart for example has a 0,756mbit upload, that 756/8 = 94,5kB/s that is his "technical" max upload, which in true life is a bit higher....

First I thought, 94,5/4,95= to get the max player limit.....

(note: time right now is 01:07 in the morning and some drunk ****head is trying to park is damn car on the street, burning his engine, so the whole place is smelling from his exhaust fumes, after just watching Resident Evil I wanna send the nasty mutated dog on his sorry ass! or somthing!)

well that would be something around 19 players which after real life testing of his server isn't possible....

Then not everyone uses 9999 in rate, though very few nowdays have anything less than 0,5mbit asdl/cable over here (sweden..).

Though if we instead take 94,5/9,9= we get a number of max players that seems to match our exp. on the server, 9,54, which with more extensive calcs and the fact that he can download stuff but not upload any while the server is running, I believe this is the result of that the download speed of 2,5mbps, only an equal amount of speed is used to match the upload to get a stable server..... but anyway I knew there was something more "smart" I was going to say, but I'm getting the feeling I lost my smart idea on the way, might be the drunk driver who disturbed me (see note above).....

For those who argue to how fast diffrent connections are, here's the list:

T1 1.5 Mbps = 187.5 KB/sec
Air-Lan 2 Mbps = 0.25 MB/sec
Ethernet 10 Mbps = 1.25 MB/sec
Fast Ethernet 100 Mbps = 12.5 MB/sec
Cable Modem 10 Mbps = 1.25 MB/sec (Max. possible upload 2,56mbps = 320kB/s)
T3 45 Mbps = 5.625 MB/se
OC-3 155 Mbps = 19.375 MB/sec
OC-12 622 Mbps = 77.75 MB/sec
OC-24 1.2 Gbps = 150 MB/sec
OC-48 2.4 Gbps = 300 MB/sec
OC-192 10.Gbps = 1250 MB/sec (The worlds #1)
ADSL 0,5 Mbps = 64kB/s (very often 0,4Mbps )

In the end, I have 1mbit cable connection, which I mange to daily push to 1,1-1,2mbit, which is nice, but my upload is a 0,256mbit which is also very unstable to the fact is asymetric. So when I try to run a server it works perfect up to 8 players, but then every know and then the thing goes mad and ping jumps up and down, so I would say that for servers with 8 players or more, a stable unused 0,5mbit+ connection with a 350mhz p2 / 400mhz p2 celeron, 160mb ram, win nt 4/2000/xp or linux to prefer, cause I have tried to run on win98, I have tried to run on win nt 4, I have tried to run on a 300mhz amd k6-2 which didn't even mange to run a lan game, due to the slow cpu, so anyway, time to crack down sleep......
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Unread 10-05-2002, 07:37 PM   #31
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Or check here to get really involved:

http://www.dfs.org/digital.html
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Unread 10-05-2002, 07:46 PM   #32
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OC-192 not = worlds fastest.

OC-3072 = worlds fastest.

that's 159.252 Gbps or 19.9065 Gb/s.
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Unread 10-06-2002, 01:50 AM   #33
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CS RuLeS !!

me and my friendS go once a week to net cafe and play cs 4 hours


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Unread 10-06-2002, 04:57 AM   #34
PlawsWorth
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Ok, well my list wasn't the most updated one. I would be be happy to get a J3C, that would cover my needs....
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Unread 10-06-2002, 11:01 PM   #35
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Ok so PlawsWorth how many "theoretical" players can I get to run on my server with my current bandwith limitations?

~2mb down x ~500Kb up


BTW I will be running a tweak program in the back ground to where once I start getting towards the max of my connections, it will slightly drop the update rate to compensate for the extra people.

Cheers!

BTW need more sleep too
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Unread 10-07-2002, 02:32 AM   #36
PlawsWorth
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Do you have 2mb/s or 2mbit? and is it 500kB/s or 0,5mbit? need to know that first since 2mb/s is equal to like 20mbit...
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Unread 10-07-2002, 09:33 AM   #37
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Everybody get your units in line here.

KB/s, kb/s, Kb/s, they are all the same, kiloBYTES per second. same with MB/s, GB/s or even B/s. This is the figure you get when downloading something. 8 Kbit/s = 1 Kb/s.

KBit, KBIT, kbit OR Kbit/s, KBIT/S, kbit/s, are kiloBITS per second. Also same with Mbit/s Gbit/s or even just bit/s (often called bps). This is the digits your ISP gives you.
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Unread 10-07-2002, 03:13 PM   #38
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Ok, I have ~2.0Mbits x 500Kbits OR 200KBytes x 50KBytes (if you look at it from your web browser )


Essentially, a T1+ down and 1/3 T1 up.

Good enough?
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Unread 10-07-2002, 03:40 PM   #39
PlawsWorth
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Well that is just to test out. To be shure, since I have managed to run 6 players perfect on my 0,256mbit upload....
the most important thing is that you try not at any time use your upload speed for sending files & stuff. The upload need to dedicated to the server.
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Unread 10-08-2002, 12:19 AM   #40
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Well, I sent an e-mail to Nexland asking if there is a way to Load Balance the Pro800 Turbo on Inbound and Outbound connections. If I can, then I will simply balance 80% to my higher outbound and remind all my roomies not to upload any MP3s
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Unread 10-08-2002, 03:03 AM   #41
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i gave up when 1.4 came out. it went totally down hill there but it started picking up a lot of speed when it hit retail and every 8yr old punk that convinced his mommy to buy it off the shelf and DLed a hack right away.... err dont even need to go futher than that
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Unread 10-08-2002, 02:16 PM   #42
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Hence the reason why I want to host my own server.... tired of all the stupid kiddies that call you a cheater if you kill them and think they are "all that" if they kill you. OH and now I can KICK all those lame cheaters out and not have to complain to the admin
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Unread 10-15-2002, 01:31 PM   #43
PlawsWorth
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dude

Is your server up and running?
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Unread 10-15-2002, 05:34 PM   #44
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Actaully, I just got it up and running yesterday. I have no idea how well it is running but it is running. Call it in BETA stage

The IP address is 64.4.141.137:27015

Let me know if it does/doesnt work.

Plawsworth: let me know what info you need from me in order to get your database working correctly.

Thanks
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Unread 10-17-2002, 01:04 PM   #45
PlawsWorth
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well

My server has had an serious crash and won't start. But I think I will have it up and running at Saturday/Sunday, then I will send an email or something. So I can tell you how you have to config your cs-server to send the hlstats to my server. Then everything will be working just fine
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Unread 10-17-2002, 11:54 PM   #46
jtroutma
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Cool. Now I just need players to play on my server
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Unread 10-22-2002, 07:15 AM   #47
PlawsWorth
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The server is working now, reinstalled win2000 server. Now I just got to silence the case and install some progs.
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