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General Liquid/Water Cooling Discussion For discussion about Full Cooling System kits, or general cooling topics. Keep specific cooling items like pumps, radiators, etc... in their specific forums. |
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#51 | |
Cooling Neophyte
Join Date: Jul 2004
Location: San Francisco
Posts: 54
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For example, no one does in house physics anymore. They license an external physics engine, because it is cheap, easier, and more powerful than what they could do internally. Most of these off the shelf middlewares and engines are cross platform between PC and Xbox at a minimum. The PC is along for the ride (well not really, the PC is the development playground for a lot of the technologies.). |
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#52 |
Cooling Savant
Join Date: Jan 2003
Location: Sydney, Oz
Posts: 336
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1. If you've used Windows on dual CPU, you'll know if FEELS better. I've left my dual CPU desktop for this single CPU laptop, and the lags and stalls I get in the GUI are annoying now I know they don't have to occur. Very very very looking forward to dual core laptop.
2. My work has thousands of PCs, and all of them are top spec, and all of them run 10 to 15 business apps at once for the users to do their work. Dual core will help them heaps - the only reason they're not dual CPU now is the $$$.
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Long Haired Git "Securing an environment of Windows platforms from abuse - external or internal - is akin to trying to install sprinklers in a fireworks factory where smoking on the job is permitted." (Prof. Gene Spafford) My Rig, in all its glory, can be seen best here AMD XP1600 @ 1530 Mhz | Soyo Dragon + | 256 Mb PC2700 DDRAM | 2 x 40 Gb 7200rpm in Raid-0 | Maze 2, eheim 1250, dual heater cores! | Full specifications (PCDB) |
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#53 |
Cooling Savant
Join Date: Feb 2003
Location: USA - Boston area
Posts: 798
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Yep, multi-processor for multiple apps is really nice. Inter-thread communication is fast and inter-process communication (particularly when the processes are on different processors) is slow - but there isn't much cross-processor communication going on, so it doesn't matter.
There's some ugliness in the winnt cross-processor communication model in which, basically, all processors but one are stopped and their queues drained - enough overhead even without the stop/start that it made sense for msoft to produce uniprocessor and multiprocessor HALs, so single processor systems could avoid it. Maybe they've improved things - or maybe it doesn't matter... |
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#54 | ||
Thermophile
Join Date: May 2001
Location: UK
Posts: 1,064
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max - CELL is 9 "cores", 8 SPEs and 1 power architecture cpu. The SPEs do most of the work, but are not fully general purpose, think of them as more DSPs on steriods. Still very useful for a lot of things in games (AI, physics, etc.) The power chip does the delegation of tasks though it is a proper processor and can do processing if required.
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You didn't answer my question though aaron, do you work in games? How much industry experience of this do you have?
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#55 |
Cooling Savant
Join Date: Feb 2003
Location: USA - Boston area
Posts: 798
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Sorry - Cells and SPEs are... what?
Architecture for one of the game boxes out there? Definitely not claiming to be a game designer (or even a gamer) - don't even know the acronyms... |
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#56 |
Thermophile
Join Date: Sep 2002
Location: Charlotte, NC
Posts: 1,014
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Personally, I wouldnt care if I lost a few (even 5-10) fps in a game if windows ran more peppy. A worthy trade off IMO.
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#57 | |
Thermophile
Join Date: May 2001
Location: UK
Posts: 1,064
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SPE is one of the elements of the cell - the "synergistic processing element". Basically a fancy name for the DSP-like cores in the CELL. Plenty of info on the net if you're interested in more details.
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